Two-Tower Climb
One touch. Two towers. All the way up.
Free · 1.2 MB · No sign-up
Loading Two-Tower Climb
About the game
One touch. Two towers. All the way up.
Your pod clings to the face of one tower. Hold to charge, release, and it flies across the gap to the other. Launches carry the motion of the lift you are riding, so letting go at the top of an upstroke sends you higher than any standing jump could.
Arrive too fast and you scrape down the glass instead of gripping. Hold while scraping to brake. The course climbs through five encounters: First Slingshot, Lift Relay, Under the Crane, Runner and Descending Catch. Each has a checkpoint, and the section menu lets you practise any of them.
Early accessA playtest build: one course of five encounters, and progress is not saved yet.
How to play
- 1ChargeHold anywhere in the arena (or Space). A longer hold means a stronger launch.
- 2LaunchRelease to fly to the other tower. Time it with the lift for extra height.
- 3GripLand slowly enough to grip. Scraping? Hold to brake before you drop.


